![]() Reborn at the hands of Platinum Games, METAL GEAR RISING: REVENGEANCE pits cyborg against cyborg in battle that blazes past every human limit! Little does he know that the stage is set for a clash with an enigmatic force of countless cyborgs. Raiden is contracted for VIP protection, military training and other duties by PMSCs (Private Military and Security Companies) in a developing country piecing itself back together after a bloody civil war. Now, his combat mastery is channeled through a cyborg body as the strikes from his high-frequency blade slice even massive assault drones in two. The main character, Raiden, was once feared as the child soldier "Jack the Ripper" on the front lines of the First Liberian Civil War. METAL GEAR RISING: REVENGEANCE is being developed through a partnership with Platinum Games, known for hit titles like Bayonetta and Vanquish, and this new development structure promises to set all-new standards for the action genre. At the 2011 VGAs, the game re-emerged as METAL GEAR RISING: REVENGEANCE with an all-new trailer. METAL GEAR SOLID: RISING’s E3 2010 trailer won numerous “Best Trailer” awards and drew praise worldwide. ![]() ![]() One of the highlights of this year's show was when Hideo Kojima took the stage to reveal this new trailer. As the name suggests, the show recognizes the most outstanding gaming titles of the year, but it also serves as a venue for showing world premiere trailers of select anticipated titles. Enemies are cyborgs, and that red liquid is not blood but some kind of cyborg oilĭiscover the new METAL GEAR RISING: REVENGEANCE trailer unveiled during American cable channel Spike’s 2011 Video Game Awards (VGAs)! Held at the end of every year, the VGAs are a celebration of world-class games.Since you can cut anything, thy added something that would allow you to enjoy the "taste" of that freedom (? Drink or eat the enemies?) They were playing a demo of the game during the podcast, and they said Platinum added a gameplay element.They will an interview from Kojima and Inaba posted online on Wednesday (Iwata asks?) to give more details.Writing the script took 2 months (instead of 10 months with the previous failed project). Therefore, it went from between MGS 2 and 4, to after MGS4. They gave the previous plot to Platinum, but Platinum ended up asking to write it all again from scratch.The project was once cancelled (? 中 止 in Japanese?), and then Kojima invited Platinum to Kojima Prod, and asked Korekado to make a presentation in front of Minami and Inaba.They made multiple prototypes, but it never really worked. They tried to add gameplay elements, but it always felt not enough to make a game. just based on the "cut anything" gimmick. And they did the mistake of starting working on the story, mocap, etc. Korekado (the new project manager, you remember him from the "fight" he had with Kojima in the MGS4 making off video) implicitly says that the project failed because of the previous director, he didn't have a clear vision for the game design.OK, I know miladesn is listening to the podcast now, so he will certainly pick up a few more details, but here's what I remember: They are making games, games that are fun, but thinking who will find it fun. This doesn't mean they are copying western games, they are making what they want, it's still a Japanese made game, but they had that in mind. Talking about shooters etc and how it's the biggest market. Even if game design can not be released in Japan that's fine, western gamers come first. This time the whole work flow is toward English, they will be releasing English trailers first, game is directed more to western audiences, they try to develop with that in mind. When talking about director at PG, Kamiya is the first name to come up but he's not directing, they are unable to reveal it yet but they have great talent there for action games, it's a great team there etc. It was a a concept revealed in E3 2010, it's now taken away, they think it slows you down, you still cut thing as you see but it's different than the concept shown in E3 2010. PG's game design demanded the story to be changed, gameplay comes first etc. The old MGS Rising story was set between 2 and 4, but when they decided to go to platinum they decided that it was limiting and changed it to set after MGS4. They want to go all out with action, crazy scenes that you haven't seen in the series from Kojipro before. They talk a lot about game's development, you should listen if you're interested. They go and check out with other, making sure characters and world are presented correctly in the game as it should be in Metal Gear universe. Gameplay is 100% Platinum Games, Story and cutscenes done by Kojima Productions.
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