"#StreetFighter6 is being developed by Capcom's own RE Engine where realism meets graffiti to form a brand new identity. "Street Fighter 6's gameplay trailer snuck in another new character reveal that you might have missed". "Capcom Is Counting Down To A Game Reveal". ^ Bonthuys, Darryn (February 14, 2022). "Street Fighter 6 aims to redefine the fighting genre in 2023". The official video clip of the song also features artists Sumi Oshima and Benny Diar, and is directed and edited by Ross Harris. The main theme song for the game is titled "Not on the Sidelines", produced by GRP and rappers Rocco 808 and Randy Marx. It is being developed on the RE Engine, and has been reported to support cross-platform play and rollback netcode. The game will be released in 2023 on Microsoft Windows, PlayStation 4, PlayStation 5, and Xbox Series X/S with an in-game commentary feature, a series first. The trailer announced the World Tour, Battle Hub, and Fighting Grounds modes, showed the return of Chun-Li, and introduced two new characters named Jamie and Kimberly. On June 2, 2022, a gameplay trailer was shown at PlayStation's June State of Play. On February 21, 2022, Street Fighter VI was announced, teasing the return of Ryu and Luke, the latter of whom first debuted in Street Fighter V's final downloadable content "season." Characters Ĭapcom posted a "Capcom Countdown" timer on February 14, 2022, with an announcement pending once the clock finished its seven-day countdown. For example, Ryu's Shinku Hadoken, Shin Hashogeki and Shin Shoryuken can only be used at Level 1, 2 and 3 respectively. However, each character only has three super combos based on their respective level gauge. The use of multiple super combos returns from the Street Fighter Alpha sub-series, also counting the Ultra Combo W variant from Ultra Street Fighter IV. The game features two control types: the "classic" control scheme has a six-button layout that functions similarly to previous entries, while the "modern" control scheme assigns special moves to a single button combined with a directional input. Most of the Drive Gauge's mechanics are based on previously existing mechanics from previous Street Fighter mainline games, such as Parry, Focus Attack, EX move, etc. The gauge can be used for five different techniques, requiring players to choose which to prioritize. The main fighting gameplay of Street Fighter 6 is based around the Drive Gauge, a system designed to encourage player creativity. Battle Hub acts as an online lobby mode, with other features set to be revealed in the future. World Tour is a single-player story mode featuring a customizable player avatar exploring 3D environments with action-adventure gameplay. Fighting Ground contains local and online versus battles as well as training and arcade modes, all featuring similar 2D fighting gameplay to the previous games in the series, in which two fighters use a variety of attacks and special abilities to knock out their opponent. Street Fighter 6 features three overarching game modes: Fighting Ground, World Tour, and Battle Hub. See also: Gameplay of the Street Fighter series
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